#include <iostream>
#include <string>
#include "tinystr.h"
#include "tinyxml.h"
#include "map"

using std::string;

typedef struct Property
{
    string Update;
	string boardPlatform;
	string displaySize;
	string checkIdentity;
	string fileName;
	string destPath;
	string fileRename;
	string systemRemount;
	string userGroup;
	string filePermission;
}Property;

